Topic 1 - Fair Use
Fair use is a complicated legal matter surrounding copyright law. At it's heart, fair use establishes certain things that copyrighted material can be for without permission or payment. These concepts can be tricky, but the Classroom Use Exemption (17 U.S.C. §110(1)) is pretty straight forward. Any teacher or student can perform or display copyright materials as long as:
- The class is in a classroom.
- The class is meeting in person.
- The classroom is at a nonprofit educational institution.
To be honest, I am dangerously uninterested in most of the legal side of education. I should be much more engaged and interested in what we can and cannot do in the classroom, but I am not interested.
Luckily enough, math and science incorporates a lot of open source material. A large focus in those fields includes collaboration and sharing your ideas with other people. I think the largest difficulty for students would be citing their references, which is pretty straight forward.
Topic 2 - Mobile Devices
Mobiles devices is an umbrella term for any kind of mobile piece of technology that students might use in the classroom (like a smartphone, tablet, e-reader, etc.) I am a big fan of using mobile devices in the classroom. I know that these devices can cause a distraction in the classroom, but the students are going to be using technology for the rest of their lives. I think it is important to show how these fun gadgets can also be powerful tools to help them learn.The PEW Research Center did a study on the use of technology in the classroom. 73% of teachers report that mobile devices are used in the students learning environment, and students use their mobile devices to access (79%) and submit (76%) assignments online.
This page here has a list of excellent apps to use in the classroom and ideas on how to incorporate mobile devices in the classroom.